Aresquill
A compact Martian porcupine whose connected basalt quills lock together into shelter when pressure winds rise.
Aresquill is a Martian-type Soltokemon that keeps its form at every level. It has no type advantage. Catch it in the wild and use a Capture Net.
Base stats
Shown at base level. Stats grow gently with level - type and speed decide even fights.
Type matchups
Strong against
No type advantage - relies on its status and bulk.
Weak against
Not weak to any type - a safe pivot.
Super-effective hits do 1.5x; resisted hits do 0.66x. Switch to answer a bad matchup.
Moveset
Evolution
Aresquill keeps its form at every level - it grows stronger as it levels up, but doesn't change its look.
Where to find Aresquill
Aresquill spawns only in rustgrass encounters on Mars. Finish the lunar chapter, travel through Ares Colony to the Cinder Expanse, weaken it, and use a Capture Net. Martian is an adaptation, not an alien origin.
| Zone | Wild level | Notes |
|---|---|---|
| Cinder Expanse | Lv. 68-76 | Martian-only - Mars-adapted fauna found in rustgrass after the lunar chapter |
More Martian-type creatures
Aresquill FAQ
Where do you catch Aresquill in Soltokemons?+
Wild encounters roll any element except the endgame Etherial and Lunar types, so Aresquill can appear in any tall-grass or open-water zone - from Route 1 (Lv.3-4) up to the Wilderwood (Lv.12-14). Weaken it and use a Capture Net.
Does Aresquill evolve?+
No - Aresquill keeps its form at every level. It still grows stronger as it levels up; only the element mascots have evolved forms.
What is Aresquill weak against?+
Aresquill is not weak to any type - it takes neutral 1.0x damage from every element.
Catch Aresquill in the wild
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